Presentations
2022 Special Focus: Is Publishing a Critical Infrastructure? Innovation, Creativity, and Resilience in an Age of Artificial Intelligence
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Computational Considerations of the Internal Condition
Katherine Parker
Paper Presentation in a Themed Session
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Amplified Publishing
Amy Spencer
Paper Presentation in a Themed Session
Online Asynchronous
Social History and Impacts
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Overcoming the Gatekeeper Effect
Marissa Lemar
Paper Presentation in a Themed Session
Room 1 : 2022-06-22 11:30
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The High Cost of Inequitable Lack of Access to XR (AR/VR) Technology for Marginalised Groups
Pat Manyuru
Innovation Showcase
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Global Baldwin in a Black Lives Matter World
Stan West
Paper Presentation in a Themed Session
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Transmedia Placemaking
Kevin Moloney, Molly Schaller
Paper Presentation in a Themed Session
Online Asynchronous
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Problems with Lowercasing and Capitalizing Racial Terms
David Taube
Paper Presentation in a Themed Session
Online Asynchronous
Mediums of Disruption
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Who Creates Games?
Justin Bortnick
Paper Presentation in a Themed Session
Online Asynchronous
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Indian Cinema and Cinephilia - Digitally Chronicling Memories, Nostalgia, and History
Dr Meera Shirodkar
Paper Presentation in a Themed Session
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Book Clubs in Southeast Europe After the Pandemic
Andrej Blatnik
Paper Presentation in a Themed Session
Online Asynchronous
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Rethinking Academic Currency
James Hutson
Paper Presentation in a Themed Session
Online Asynchronous
Informational Foundations
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Context, Content and Concept on Digital Art Works
Georgia Touliatou
Paper Presentation in a Themed Session
Online Asynchronous
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The Urban Shots of Strangers
Nina Kotamanidou
Paper Presentation in a Themed Session
Online Asynchronous
Paper Presentation in a Themed Session
-
Computational Considerations of the Internal Condition
Katherine Parker
2022 Special Focus: Is Publishing a Critical Infrastructure? Innovation, Creativity, and Resilience in an Age of Artificial Intelligence
-
Overcoming the Gatekeeper Effect
Marissa Lemar
Social History and Impacts
Room 1 : 2022-06-22 11:30
-
Who Creates Games?
Justin Bortnick
Mediums of Disruption
Online Asynchronous
-
Global Baldwin in a Black Lives Matter World
Stan West
Social History and Impacts
-
Context, Content and Concept on Digital Art Works
Georgia Touliatou
Informational Foundations
Online Asynchronous
-
The Urban Shots of Strangers
Nina Kotamanidou
Informational Foundations
Online Asynchronous
-
Indian Cinema and Cinephilia - Digitally Chronicling Memories, Nostalgia, and History
Dr Meera Shirodkar
Mediums of Disruption
-
Book Clubs in Southeast Europe After the Pandemic
Andrej Blatnik
Mediums of Disruption
Online Asynchronous
-
Transmedia Placemaking
Kevin Moloney, Molly Schaller
Social History and Impacts
Online Asynchronous
-
Problems with Lowercasing and Capitalizing Racial Terms
David Taube
Social History and Impacts
Online Asynchronous
-
Amplified Publishing
Amy Spencer
2022 Special Focus: Is Publishing a Critical Infrastructure? Innovation, Creativity, and Resilience in an Age of Artificial Intelligence
Online Asynchronous
-
Rethinking Academic Currency
James Hutson
Mediums of Disruption
Online Asynchronous
Innovation Showcase
-
The High Cost of Inequitable Lack of Access to XR (AR/VR) Technology for Marginalised Groups
Pat Manyuru
Social History and Impacts
-
Amplified Publishing
Paper Presentation in a Themed Session
2022 Special Focus: Is Publishing a Critical Infrastructure? Innovation, Creativity, and Resilience in an Age of Artificial Intelligence
-
Book Clubs in Southeast Europe After the Pandemic
Paper Presentation in a Themed Session
Mediums of Disruption
-
Computational Considerations of the Internal Condition
Paper Presentation in a Themed Session
2022 Special Focus: Is Publishing a Critical Infrastructure? Innovation, Creativity, and Resilience in an Age of Artificial Intelligence
-
Context, Content and Concept on Digital Art Works
Paper Presentation in a Themed Session
Informational Foundations
-
Global Baldwin in a Black Lives Matter World
Paper Presentation in a Themed Session
Social History and Impacts
-
Indian Cinema and Cinephilia - Digitally Chronicling Memories, Nostalgia, and History
Paper Presentation in a Themed Session
Mediums of Disruption
-
Overcoming the Gatekeeper Effect
Paper Presentation in a Themed Session
Social History and Impacts
-
Problems with Lowercasing and Capitalizing Racial Terms
Paper Presentation in a Themed Session
Social History and Impacts
-
Rethinking Academic Currency
Paper Presentation in a Themed Session
Mediums of Disruption
-
The High Cost of Inequitable Lack of Access to XR (AR/VR) Technology for Marginalised Groups
Innovation Showcase
Social History and Impacts
-
The Urban Shots of Strangers
Paper Presentation in a Themed Session
Informational Foundations
-
Transmedia Placemaking
Paper Presentation in a Themed Session
Social History and Impacts
-
Who Creates Games?
Paper Presentation in a Themed Session
Mediums of Disruption
Who Creates Games?
Justin Bortnick
Paper Presentation in a Themed Session
Questions around authorship of video games have been a significant source of debate, both commercially and legally, since the early days of the medium's life as popular entertainment. Video game production, much like that of film, is an inherently collaborative process that draws from numerous creative disciplines. Authorial concerns are further complicated by players' abilities to influence the games they play, altering, reframing and reinventing the fundamental narratives both in and around the games. The common video game industry practice of denying crediting to developers further bedevils any attempt to understand who, if anybody, is the "author" of a video game. This paper untangles this knotty question, drawing from the author's firsthand commercial experience making video games, alongside theoretical considerations and historical legal treatments of the question.
Online Asynchronous