Amplified Publishing: Technology, Publishers, and New Audiences

Abstract

We live in a world where everyone with access to technology can publish. From YouTubers to Instagram-influencers, from gamers watching each other play online to writers self-publishing, content is everywhere. And yet, the biggest company with its most promising title and the podcaster putting their first episode online share the same problem: how to find an audience. Amplified Publishing, part of the Bristol+Bath Creative R+D project, a collaboration between four universities in the UK, is examining what publishing has come to mean across sectors, platforms and media and explores its future direction. As a wide-scale research project, it looks at questions such as; What does ‘publishing’ mean in the 21st Century? How will the increased availability of seamless and synchronous visual and audio media enhance and expand traditional media, like books and magazines? What does personalisation offer to both content creators, their publishers, and their audiences? With the rise of visual storytelling, what is the future of reading? And, most importantly of all, who are our audiences, where are our audiences, and what does our audience want? This paper addresses this question of audience and seeks to understand specifically how innovative digital publishing forms can reach an active audience across platforms and how experiences can be mediated and guided by writers, producers and technologists. It reaches beyond the Covid-19 digital landscape and seeks to understand how audiences have changed and what they might be looking for next.

Presenters

Amy Spencer
Post Doctoral Research Assistant, Centre for Cultural and Creative Industries, Bath Spa University, Somerset, United Kingdom

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

2022 Special Focus: Is Publishing a Critical Infrastructure? Innovation, Creativity, and Resilience in an Age of Artificial Intelligence

KEYWORDS

Digital Publishing, Innovation, Practice-based research, Technology, Immersion, Audience Development

Digital Media

Videos

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