Games and Game-based Learning in Instructional Design

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Abstract

This article highlights the value of games and game-based learning as tools for instructional design. In education, games can promote motivation, engagement, and learning, which present an appeal for the use of games in instructional design. This article begins by exploring relevant literature related to games, game-based learning, and instructional design. It then examines both digital and non-digital games as useful mechanisms for promoting student engagement and learning and provides an analysis of the strengths and weaknesses of digital and non-digital games in education. Finally, implications and directions for future research are proposed.