e-Learning Ecologies MOOC’s Updates

Active learning

Active learning is an instructional approach that involves students in the learning process through discussions, problem-solving, and collaborative projects. It can be defined by any instructional method that engages students in the learning process beyond listening and passive note taking. Active learning approaches promote skill development and higher order thinking through activities that might include reading, writing, and/or discussion.

Active Learning | Center for Teaching & Learning (berkeley.edu)

 

Active learning techniques involve students in the learning process through discussions, problem-solving, and collaborative projects. It boosts learner motivation and performance. A good instructional design based on active learning gives learners the opportunity to visualize immediately the consequences of their actions. Interactive branching scenarios and problem-based learning are ideal for enhancing critical thinking and decision-making skills in eLearning.

 

One concept of active learning in e-Learning is "Project-Based Learning" (PBL). Project-based learning is an instructional approach that engages students in hands-on, real-world projects to solve complex problems or create a product.

Project-based learning (PBL) or project-based instruction is a student-centered teaching method that encourages learning through engaging, real-world, curriculum-related questions or challenges. It encourages students to collaborate, think critically, and develop their problem-solving skills.

Project-Based Learning (PBL): Examples, Benefits & 10 Classroom Strategies | Prodigy Education | Prodigy Education (prodigygame.com)

 

In a project-based learning approach, students work in groups to identify a problem or challenge, research and analyze information, develop a solution, and present their findings to an audience. PBL can take many forms, such as engineering design challenges, community service projects, and multimedia presentations.

One example of project-based learning in practice is a digital storytelling project. In this project, students create a multimedia presentation that tells a story about a topic of their choice. They use a range of digital tools such as videos, images, and audio to create a compelling narrative.

 

1. Here's an example of a digital storytelling project in an e-Learning course:

Fashionista

 

Encourage students to take the roles of fashion designers and marketers with a scenario that combines business with visual and language arts.

 

This scenario entails a client – played by you – asking fashion agencies – played by small student groups – to manage the creation and launch of a specific clothing item, such as a dress or jacket. Although your idea is crystal clear, you’re having a hard time communicating it. So, the agencies must start the project by developing a questionnaire to draw answers from you. As you respond to each agency, they can begin the next steps. These can include designing mock-ups, writing advertisements and calculating an appropriate sale price. After this work is done, each agency will pitch their version of the item to you. You determine who best captured the client’s ideas.

 

 

2. Here's another example of a digital storytelling project in an e-Learning course:

 

In this example, students are creating a digital story about a historical event in their city or country. They are using a range of digital tools such as images, videos, and audio to create a multimedia presentation that tells the story. The project encourages students to think creatively, collaborate, and develop their multimedia skills.

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