Teaching Creative Critical Action beyond Economy in the Art of Techno-ecology

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  • Title: Teaching Creative Critical Action beyond Economy in the Art of Techno-ecology: Approaches for Integrating Technology Ethics with STEM Art Education
  • Author(s): Jane Crayton
  • Publisher: Common Ground Research Networks
  • Collection: Common Ground Research Networks
  • Series: Technology, Knowledge & Society
  • Journal Title: Journal of Technologies in Education
  • Keywords: STEM, STEM-A, STEM-Art, STEAM, project-based, innovation, ecology, economy, globalization, industry, critical thinking, real-world, immersive, fulldome, ethics, diversity, aesthetics, circuit bending, beekeeping, design, photography
  • Volume: 10
  • Issue: 3-4
  • Year: 2015
  • ISSN: 2381-9243 (Print)
  • ISSN: 2381-9286 (Online)
  • DOI: https://doi.org/10.18848/2381-9243/CGP/v10i3-4/56459
  • Citation: Crayton, Jane. 2015. "Teaching Creative Critical Action beyond Economy in the Art of Techno-ecology: Approaches for Integrating Technology Ethics with STEM Art Education." Journal of Technologies in Education 10 (3-4): 13-25. doi:10.18848/2381-9243/CGP/v10i3-4/56459.
  • Extent: 13 pages

Abstract

This paper discusses creative approaches for encouraging technology ethics in STEM classes using immersive project-based art practice. As global economies emerge, our post-Google society is facing human impacted climate change, and it is critical that we radically change the face of our education system and eventually our economies, to include a broader scope of innovation. Art and diversity need to be included in STEM education to foster a sustainable community of ethical technologists who create solutions for humans beyond industry. When exploring STEM through immersive project-based art, students gain valuable skills for using and working with complex STEM concepts, while integrating ethical, and critical thinking skills. STEM acquired skills through artistic inquiry further the ability of users and creators to make educated decisions about innovative processes, products, or services; created or consumed. This paper presents three approaches for teaching STEM subject using immersive project-based art methods.