Games that Teach

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Abstract

Participants will learn ways to use easy-to-assemble educational games in a technology-enhanced environment to support learning from both a theoretical and applied perspective. In addition to demonstrating the creative use of popular game shows in reinforcing learning we will use other, equally recognizable games. Specifically, as a result of attending this session, learners will be able to select games that support learning objectives, that are easy to assemble, that accommodate the technology capabilities of their educational setting and that encourage interaction by the student with the learning materials.