Yu-Gi-Oh
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- Title: Yu-Gi-Oh: Interactive Games Narratives in the Era of Compression
- Author(s): Mark Balnaves, Kim Tomlinson-Baillie
- Publisher: Common Ground Research Networks
- Collection: Common Ground Research Networks
- Series: The Learner
- Journal Title: The International Journal of Learning: Annual Review
- Keywords: Technology, Learning, Games, Pedagogy
- Volume: 12
- Issue: 5
- Date: June 17, 2006
- ISSN: 1447-9494 (Print)
- ISSN: 1447-9540 (Online)
- DOI: https://doi.org/10.18848/1447-9494/CGP/v12i05/47753
- Citation: Balnaves, Mark, and Kim Tomlinson-Baillie. 2006. "Yu-Gi-Oh: Interactive Games Narratives in the Era of Compression." The International Journal of Learning: Annual Review 12 (5): 371-378. doi:10.18848/1447-9494/CGP/v12i05/47753.
- Extent: 8 pages
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Abstract
An overview of the growth and impact of the interactive games industry on education and new pedagogies.