VIVO (Video Interactive VST Orchestra)

A09 6

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  • Title: VIVO (Video Interactive VST Orchestra): An Interactive and Adaptive Musical Instrument for Self-reflection in Music
  • Author(s): Fabio Paolizzo
  • Publisher: Common Ground Research Networks
  • Collection: Common Ground Research Networks
  • Series: The Arts in Society
  • Journal Title: The International Journal of the Arts in Society: Annual Review
  • Keywords: Interactive Music, Interactive Musical System, Self-reflection, Dynamic Orchestration, Video Tracking, Unconscious Signals, Embodiment, Self-awareness, Rules of Improvisation, Dynamic Morphology, Computer Music, Acousmatic Music, Electroacoustic Music
  • Volume: 4
  • Issue: 6
  • Date: March 25, 2010
  • ISSN: 1833-1866 (Print)
  • ISSN: 2473-5809 (Online)
  • DOI: https://doi.org/10.18848/1833-1866/CGP/v04i06/35779
  • Citation: Paolizzo, Fabio. 2010. "VIVO (Video Interactive VST Orchestra): An Interactive and Adaptive Musical Instrument for Self-reflection in Music." The International Journal of the Arts in Society: Annual Review 4 (6): 149-160. doi:10.18848/1833-1866/CGP/v04i06/35779.
  • Extent: 12 pages

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Copyright © 2010, Common Ground Research Networks, All Rights Reserved

Abstract

The aim of the research is to create a software musical instrument that allows for an aware exploration of the self, through self-reflection in music. The investigation is interdisciplinary and operates across the fields of musicology, software development and composition. The study focuses on specific logics of compatibility between human agents and technology. These are then implemented, at the design stage, in a software tool. Finally, the piece of software is tested within art projects to validate the implementations or to correct the theoretical assumptions and, therefore, to further improve the framework. This software musical instrument is VIVO (Video Interactive Vst Orchestra). This paper illustrates the main features of VIVO, the theories behind the implementations and the evidence that was gathered from tests within two specific art projects.