Phantasmagoria

Work thumb

Views: 368

All Rights Reserved

Copyright © 2021, Common Ground Research Networks, All Rights Reserved

Abstract

'Phantasmagoria’ is a game prototype conceived in September 2019 for the Museo Nazionale del Cinema, Torino, in Italy. It received the “Best App for the Integration of Game Play and History of Architecture” award in September 2019 in Torino, Italy. The lessons learned from this urban and landscape cultural heritage game design project was later partially applied to aspects of the Museum of Nevis History in Charleston, Nevis Island during a two-month long project. This project, ‘Enlivening,’ emphasizes how their history of slavery goes beyond the museum walls. The aim of this article is to outline the practical implications of this fast-growing trend in museography as a means for visitors and stakeholders to experience inclusiveness, opening the vista to participatory process into the narratives and reinterpretations and expanding the museum role in contemporary global and multicultural societies. This shift is possible through digital technologies and game-based principles that facilitate outdoor and indoor museographic deployment; redefine new physical and virtual boundaries; and transform museum management, management tools, and user interface devices. This article emphasizes the use of visitors’ smartphones as a device to articulate multiple layers of dataset, experiences, narratives, and feedback to extend the link and relationship with the museum from distant locations and times.