Participatory Culture, Video Gaming, and “Real World” Skills

H07 5

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Abstract

This essay focuses on James Paul Gee’s and Henry Jenkins’s research. Both are advocates of creating participatory cultures, where learners not only understand theory but also apply this theory in practice, and using video games as an instructional delivery approach. The significant constructs of these researchers’ theories are presented. Within the context of this research, a preliminary quantitative study exploring the use of critical thinking skills and the transferability of video gaming skills is discussed.