Instructional Design and Evaluation of a Game-Based Learning ...

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Abstract

Designing game-based learning environments can take several approaches. This article explains the complex task of designing a game-based learning (GBL) environment for an undergraduate interior design studio. Building upon experiential learning and activity system theories, the article describes the instructional approach taken to design the course, which aligns instructional design practices with game-based learning elements and attributes, and interior design studio strategies. It sheds light on the evaluation of the course by a professional instructional development specialist and by reporting on feedback collected from students. Expanding upon the course evaluation, the article suggests improvements for the current course design and discusses areas for future research. This article can be of value to educators interested in incorporating game-based learning into their courses. Further, it contributes to the limited literature on the process of designing game-based learning environments in higher education.