e-Learning Ecologies MOOC’s Updates

Use of active learning methods through educational games

An educational game is an excellent form of active learning methods and is always practically directed, creative and active. Using experience and knowledge, sensory organs and motor centers, learners' memory and thought processes are improved.

I conduct educational games to activate learning activities, to create a positive mood at the lesson, and to diversify the lesson. I create games on the basis of the studied lexical or grammatical material, as well as to introduce new material. It is better to play a game at the beginning of the lesson or at the end to relieve tension after a test or a change of activity. Like any activity, game activity is based on goal-setting, planning, realization of the goal, as well as analysis of the results. As a teacher, I act as an organizer or even a participant, and students act according to game rules. Games act not so much as entertainment, but to develop skills, broaden horizons on the topic and create a thirst for knowledge, as well as establishing social contacts and understanding and establishing interrelationships. In addition, game technology, unlike other technologies, is familiar to students, multifunctional and educational in nature.

I most often use role-playing games, card games, and board games in my work.

In conditions of constant lack of time, games with cards help me as a teacher to prepare the material for the game quite quickly. They are effective, activate students' activity and contribute to the creation of a favorable psychological climate at the lesson.

In conditions of constant lack of time, games with cards help me as a teacher to prepare the material for the game quite quickly. They are effective, activate students' activity and contribute to the creation of a favorable psychological climate at the lesson.

Guess the Word

I read out a few words on a card related to a topic (written on the card). Students have to figure out what it is about and collect as many cards as they can during the game.

Explain the Word

Students try to explain the main word to the team, but do not use the words on the card.

Dominoes

This game can be played on any lexical or grammatical topic on the principle of dominoes: on one side is a variant of a word in a foreign language, and on the other side is a picture or a word in the native language. Or it can be a pronoun and a verb form.

"What do you have?"

Students are given a set of cards. The first one has to find out from the second one what he/she has, while naming all the words correctly. The first person to correctly name/guess (cards can be left out) all the items wins.

I believe that the game-based approach to learning forms a good habit of intellectual games and positive learning motivation in general.