e-Learning Ecologies MOOC’s Updates

The concept of multimodal meaning in e-Learning Ecologies from the case of learning video games. (Discussion Forum: Essential Update #3)

The concept "multimodal-meaning" goes hand in hand with digital media as tools to design knowledge. When our ability to communicate remotely is on the same platform, that is, on the digital platform, what I can do is use different tools to create images and to create characters. Digital manufacturing allows us to produce alphabetic literacy. It allows us to produce any type of sound. It allows us to produce movement and images, simply by clicking on the same types of elements, the same manufacturing units. Never before have students had access to this potential, and these are all very powerful new possibilities for storing meaning and representing meaning.

Therefore, the concept "multimodal meaning" suggests that students understand how meaning is created with different types of text with the use of technologies.

In this case I would like to propose learning video games as a viable option for teaching humanities courses such as History. Specifically, the case of the video game “ Ako: A Tale of Loyalty ”, created in 2020, gives players an experience of a Samurai along a difficult journey through early modern Japan. This video game has allowed students to have an active and attractive experience where they themselves become social actors in history and analyze the discourses within the historical narrative.

Clulow argues that although the use and development of video games for learning are being well accepted in other educational areas, such as, for example, in programs such as Gamestar Mechanic or Scratch where K-12 students are helped to learn basic skills. coding, this is not necessarily true for humanities or social sciences classes, however, it is a practical option that is worth adopting and developing in these educational programs.

For more information see:

Clulow, A. (2021, May 17). How student-designed video games made me rethink how I teach history. The Conversation. https://theconversation.com/how-student-designed-video-games-made-me-rethink-how-i-teach-history-159310

 

  • Moses Philip