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Using a Creative Synergistic Constructive Approach to Curate and Design a Collaborative Interdisciplinary University Museum Exhibition View Digital Media

Poster Session
Marcy L. Koontz,  Kendra Abbott,  Wayne Reach  

Synergistic relationships can be classified as destructive or constructive where the first has interference which is detrimental to one or more of the components, and the latter is when two or more components interact resulting in a mutually beneficial relationship. The destructive relationship between fashion and freshwater mussels in the United States began in earnest during the late 19th century through the mid-twentieth century when mussel shells were harvested by the millions to supply the burgeoning mother-of-pearl button industry. Once plentiful, these important filter-feeders that clean the water in which they live, were fast becoming depleted from the world’s most diverse freshwater mussel habitat. Alabama rivers and streams are home to 182 of the 300 species of mussels in the United States. Due to over harvesting, building of dams, and pollution, 48 species of freshwater mussels are now federally protected in the state of Alabama, which is more than any other state. This poster examines how a synergistic constructive relationship was used to create a design focused display and broaden the visitor scope of a university museum exhibition featuring current freshwater mussel research in the United States and specimens from the museum’s collection. Incorporating objects of fashion diversified the subject matter and broadened the exhibitions focus and awareness. Using visual merchandising methods and techniques to develop a design concept for the exhibition cases resulted in a more aesthetically powerful, meaningful, and engaging educational narrative and experience designed to motivate and inspire the visitor.

Strategies for an Interactive, Inclusive, and Sustainable Museography View Digital Media

Poster Session
Ana Cristina Garcia-Luna Romero,  Maria Guadalupe Moreno  

The museum, as we have seen since the middle of the 20th century went from conserving, collecting, and researching to generating knowledge to the function of educating and communicating interactively. The objective of this work is the compilation and analysis of the opinion of the spectators in relation to their urban environment through the design of an interactive instrument that allows to identify their perception based on seven principles that integrate the correlation of similarities between biological systems and urban. All human action is motivated by a principle of the will to life. To comply with this concept, they are grouped into seven categories through a graphic strategy with the intention of providing greater visual understanding and communicating more easily to the audience. The curatorship of the project allows the creation of an installation that makes visible the forces and relationships of the different social spaces where the viewer interacts in a didactic way, which allows users to have a better idea of the main problems that their city presents. Museographic production is achieved from the interdisciplinary intersection between concepts from different areas, apparently far from each other, but which find multiple convergences for new ways of interpreting and intervening reality with an integral, biological and social impact. In the results of the statistical analysis there are differences in the perception of urban principles with statistical significance, which allows to reinforce that the populations identify the principles exposed in the museum production.

ArtAffect : A Novel Art Database Exploration Experience View Digital Media

Poster Session
Sarah Frost  

We describe an interactive web application that lets visitors navigate an online collection of visual art by the emotional content of the work. Visitors can find artwork that meets a chosen emotional profile, explore artwork that is spanned by the emotions contained in two images, or view the web of emotional connections linking images in a larger database. Visitors can also upload an image of their choice and explore its emotional connections to items in the database. This system provides a new modality for exploring online visual art collections relative to catalogues organized by period, genre, or artist. Its interactive format encourages playful interaction that engages online users, while its emotional organization creates the potential for surprise. This work is in prototype form; it operates on a database of 4000 images taken from a wiki-art dataset, but it is applicable to much larger collections through use of a machine learning pipeline (developed for this work) that can estimate the affective content of a wide variety of 2-dimensional visual art. A demo of the video can be seen here: https://youtu.be/ZaP7T_RLd34

Digital Media

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