Sharing Heritage at the Lubbock Lake Landmark through 3D Technologies

Abstract

Technology represents a set of tools museums leverage to connect with visitors. The Lubbock Lake Landmark (Landmark), an active archaeological and nature preserve in Lubbock, Texas, utilizes 3D models and 3D printed objects in the exhibit “Engaging Folsom (10,800-10,200) Hunter-Gatherers with 3D Technologies.” The exhibit has created an opportunity for additional inclusive educational programming that introduces visitors with a variety of learning levels to 3D technologies. The programs include 3D modeling and photogrammetry workshops and summer youth camps. The Landmark’s summer youth programs give students, ages nine to twelve, the opportunity to explore 3D technologies with two-weeks of activities focused on exhibit development. The pilot program “Exhibits and 3D Printed Artifacts” combines science, technology, engineering, arts, and mathematics (STEAM) curriculum techniques with twenty-first-century learning skills such as creativity, communication, collaboration, and critical thinking. During the camp, students create an exhibit about the Landmark and use 3D modeling and 3D printing to bring their designs to life. The exhibit is displayed at the Landmark’s Learning Center. The objective of improving a student’s information and communication technology abilities is reached through the exhibit creation activity. Students share their understanding of the Landmark’s natural and cultural heritage by experimenting with emerging technologies.

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

Visitors, 2018 Special Focus - Inclusion as Shared Vision: Museums and Sharing Heritage

KEYWORDS

"3D Technologies", " Summer Youth Programs", " ICT Literacy"

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