e-Learning Ecologies MOOC’s Updates

Essential Peer Reviewed Update #1: STEAM Learning Path available online in one place for optimal student exploration

Ubiquitous learning is directly aligned with the STEM, or STEAM if you have included the recent addition of Art in Science, Technology, Engineering, and Math, learning path. The STEAM learning path engages students to explore their own interests on a path of discovery, ingenuity, and innovation. It includes drawing some ideas and testing concepts. It aligns their work and discovery with subject matter experts to get advise for furthering their work.
Therefore, within the NASA environment, just from learning in this course, I've started to reassess our website's learning portal for the ubiquitous classroom. Rather than listing our resources individually, we are playing with the concept of defining classroom experiences. On a single webpage, I'm playing with the concept of hosting a "Challenge". A Challenge encompasses finding solutions for our future. On the same page are technical papers, charts, graphics, infographics, links to social media, video, and messages from our subject matter experts. I feel this is modeling the ubiquitous classroom by allowing an open ended challenge to be tackled per the individual/group's unique discovery path. Additionally, having an online forum for collaboration and sharing will be ideal.
We are currently testing these concepts to best optimize our educational outreach and engagement impact. As a result, when we do public outreach, we can drive use of our website and host semesterly challenges. Our Challenges will be judged and curated by our subject matter experts, recorded and reported out. Therefore, it gives further engagement with our content and team.

  • Dana Heiford
  • Simon Parker