What Pictures Know that Online Reality Does Not

Abstract

Societies construct explicit forms of knowledge through images and through online realities (VR) in head mounted displays (HMD). Both forms of knowledge must be recognized and stabilized in societies within communication as being “true.” The lecture shows how the knowledge of images differs from the knowledge of online reality. A significant difference is that images show their knowledge as a medium of communication, whereas online realities communicate their knowledge multi-modally as a medium of interaction. The VR in the HMD explicates knowledge of how to deal with something - for example, how to control a helicopter in the online helicopter simulator. As in architecture, the story telling of the VR consists of staging a dramaturgy of the path. In a movie, viewers see the pictures approaching. In online “architecture,” the observer moves towards the “spaces.” In interaction media, the dramaturgy therefore develops through the online “resistance” of the signs, which provide a path through online “spaces”. Because of this dramaturgy of the path, the VR produces a surplus of possible views, whose information should occupy a recipient. The information of an image exists in the surplus of possible interpretations. This informational content distinguishes the knowledge of the VR as an interaction medium from the knowledge of images as a communication medium. Neither the image nor online reality have grammar. Consequently, images and online realities present a knowledge without logic and without negation in positive presence.

Presenters

Andreas Schelske
Professor, Institute for Media Economics and Journalism / Department Management, Information, Technology, Jade University of Applied Sciences, Niedersachsen, Germany

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

The Image in Society

KEYWORDS

Immersive Experience, Story Telling, Visual, Architecture

Digital Media

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