Posters: Hall (Ground Floor)


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Moderator
Neela Imani, Student, MA, York University, Ontario, Canada

Strategic Design and Entrepreneurship: Cross-institutional Design Education in Denmark View Digital Media

Poster Session
Camilla Hedegaard Møller,  Aroop Ratan Guha  

Strategic Design and Entrepreneurship is a unique master's program in Denmark, representing a close collaboration between Copenhagen Business School and The Royal Danish Academy. The program brings together students, researchers, and practitioners from three disciplines: design, architecture, and business. The goal is to educate graduates with a T-shaped skill set. For design and architecture students, this means gaining business and organizational understanding, as well as learning to work in interdisciplinary teams. The program is highly problem-oriented and is based on the underlying assumption that questions of sustainability are often of such complex nature that they require a combination of multiple types of knowledge to come up with relevant design solutions. This poster-based presentation introduces the structure, learning objectives, examples from students' work, didactic models, and the development of the master's program over the last three years. We present our preliminary empirical research with a focus on design didactics. Both presenters have profound knowledge of the program, serving as the program director and a former design student, respectively. The presentation showcases and discusses our preliminary findings regarding the program's strengths, inherent challenges, and potentials. With this study, we share knowledge and contribute to a discussion about design education and design pedagogy in a world that we believe needs designers' contributions to achieve greater sustainability.

Designing Good Rebuttals : Supporting Design as a Sociable Process View Digital Media

Poster Session
David Schmidt  

This conference embraces a view of design as a sociable process that describes designers as conversationalists, who interact dynamically with a diverse public. Unfortunately, this sociable model of design is challenged by a world in which public discourse is increasingly polarized and divided. “Argumentation” once described an orderly process of providing thoughtful reasons for claims, to promote mutual understanding and respect. But “argumentation” has degenerated into a hostile process, in which adversaries simply shout without listening. When society is divided and polarized, it is much more difficult to advance design as a sociable process. This poster revives the traditional understanding of “constructive argumentation,” which can support design as a sociable process. It makes three points: 1) Models of argumentation are, in fact, products of design. By viewing argumentation as a process that we can design, we are able to use principles of design to improve our communication. 2) A critically important feature in the design of constructive argumentation is the “rebuttal,” which points out the exceptions to an argument. By critically examining the structure and function of the rebuttal, we can design a more respectful, empathetic form of rebuttal, one that supports collaborative dialogue. 3) It is vital to put this design structure into practice, to give agency to the idea of a well-designed rebuttal. Drawing upon decades of experience in running university-level debates, I give practical examples of how well-designed rebuttals can improve public discourse.

Identification of Different Types of Motion Graphics That Can Support English Classroom Education: Effective Design of Motion Graphics For Chinese Primary School English Teaching View Digital Media

Poster Session
Zijun Li  

Motion graphics as part of the course material can encourage learning vocabulary by fostering both an entertaining and informative educational environment in Chinese primary schools. However, there is a gap between course material production and motion graphics design research, which is targeted at Chinese primary school students learning English vocabulary in the classroom. There is limited information on how to design effective motion graphics to support teaching and learning. This ongoing PhD research proposes a set of design guidelines for motion graphics based on the theories of motion graphics application in education and the practical study of complex classroom education. In the first sub-question, there is a difference in the understanding of motion graphics between designers and teachers. Therefore, for designing effective motion graphics for this particular scenario, designers need to know what types of motion graphics are available to meet the needs of use, to make a contribution in this particular classroom environment, and to find out where they can be empowered. This poster presents a three-aspect combined discussion by the author on this sub-question, which includes the aspect of academic terminology, user awareness, and analyses of actual course materials. From this combined discussion, a preliminary summary is drawn on the types of motion graphics that are effective in current classroom education.

Planning Parks and Natural Spaces for Inclusive Elderly Engagement with Companion Animals

Poster Session
Nathalia Albuquerque,  Carmen Moret-Tatay,  Tatiana Quarti Irigaray  

The aging population has been growing over the years, leading to the need to create environments that contribute to healthy aging. With the increasing value placed on pets in society, it is expected that a growing number of elderly individuals will own a pet. Living with pets brings physical, psychological, and cognitive benefits to the elderly and may indirectly contribute to cognitive reserve. Cognitive reserve can be understood as a set of cognitive resources that an individual can acquire over their lifetime, potentially delaying declines caused by healthy aging, brain damage from dementia, and slowing the progression of neurodegenerative diseases. Specifically, dog ownership is more frequently associated with these benefits. Elderly individuals who own dogs have fewer chronic diseases and greater functional capacity, and dogs seem to encourage the elderly to engage in the habit of walking. This association may be due to the dog walking. Therefore, it is crucial to include accessible squares, parks, and sidewalks in urban planning, allowing the elderly to enjoy walks with their dogs. Thus, the aim of this study is to propose spaces that facilitate dog walking, promoting social interactions and contributing to a more inclusive and healthy aging process, prolonging the autonomy and independence of the elderly.

Design of a Virtual Voice Assistant (Way2age-2) for Screening Cognitive Impairment and Dementia in the Elderly Using Artificial Intelligence

Poster Session
Luciana Jornada Lourenço,  Cristiane Boff,  Dalton Breno Costa,  Carmen Moret-Tatay,  Jose María Tormos Muñoz,  Tatiana Quarti Irigaray  

This study presents the process of developing and adapting WAY2AGE-2 for the Spanish context. WAY2AGE -2 is a voice-based virtual assistant (VA) designed to screen for cognitive deficits in the elderly using natural language processing (NLP). Language plays a central role among the cognitive domains that can reveal early signs of cognitive decline. Spontaneous speech analysis is garnering increasing interest in neuropsychological research for the early detection of cognitive decline, owing to the high complexity of tasks that require not only lexical-semantic skills but also memory and executive functions. WAY2AGE-2 consists of various tasks assessing cognitive functions such as attention, temporal and spatial orientation, verbal episodic memory, verbal fluency, and language. The application works by the user (healthcare professional) logging in and identifying themselves in the system. Credentials are stored in a database for security reasons. Once logged in, healthcare professionals can create new sessions or check results and recordings. The healthcare professional accesses the application, which interacts with the elderly via voice. The elderly person's words are recorded and then transcribed using an audio transcription template. A large language model (LLM), like GPT, analyzes the transcription without human interpretation. Based on the results, the elderly can be classified into one of three options: healthy, mild cognitive impairment, or dementia.

Designing Diverse Profiles: Unveiling Age Bias in HR and Beyond

Poster Session
Tatiane Cristine Froelich,  Manoela Ziebell de Oliveira,  Carmen Moret-Tatay  

With the global population aging rapidly, experts point out that the number of individuals aged 50 and over will double by 2050. In this demographic landscape, preserving the well-being and health of older individuals is paramount. Ageism against this demographic has emerged as a significant challenge, threatening active aging and mental health. This study outlines the creation of visual profiles for job applicants in the administrative sector, focusing on candidates under 30 and those over 50. The profile design process involves selecting images from the KAEF database and digitally aging them to represent older candidates. Researchers then craft resumes to match the job requirements and present images and profiles to judges for evaluation. Criteria include age, visual impressions, alignment of experience and qualifications with job requirements, and consistency across candidate resumes. Following evaluation and modifications (when necessary), researchers present the 16 profiles created to two groups: human resources professionals evaluating hiring suitability and non-HR individuals evaluating for potential coworker compatibility. This experiment seeks to challenge ageist perceptions and foster inclusivity in the workplace, aligning with principles of human-centered design and social equity.

Digital Media

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