Critical Considerations

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Research on the China Emergency Evacuation Sign System Design Recognition System For Color Vision Deficiency Population

Paper Presentation in a Themed Session
Yumeng Zhang  

Emergency evacuation signs as the urgent immediate egress or escape of people away from an area that contains an imminent threat, an ongoing threat or a hazard to livers or property, have become a measure of the level of urbanization development. However, there is still a phenomenon that different groups of people benefit unevenly from the color recognition of emergency evacuation signs. That is to say, there are obvious differences in the efficiency of color recognition of emergency evacuation signs among different groups, especially those with color vision deficiency (CVD) population. In the field of color design, color vision deficiency population’s color recognition of emergency evacuation signs is often neglected, which leads to many obstacles in reading the information of emergency evacuation signs in the process of color recognition. Therefore, the purpose of this paper is to optimize the color recognition of emergency evacuation signs for color vision deficiency population without affecting normal people’s color recognition of emergency evacuation signs, so as to improve the color recognition efficiency of emergency evacuation signs for this group. Firstly, this paper starts with the summary analysis of color recognition of color vision deficiency population, taking emergency evacuation signs as the starting point of research, establishing code of color design for emergency evacuation signs of color vision deficiency population. It is hoped that this color specification will not only provide an angle and direction in the field of emergency evacuation signs, but also in other areas of color optimization for color vision deficiency population.

Memory, Object, Talent: Art and Design Service for Social and Cultural Inclusion of Immigrants View Digital Media

Paper Presentation in a Themed Session
Paula Reaes Pinto,  Antonio Gorgel Pinto  

Memory, Object, Talent (M.O.T.) is the designation of a game created under a community-based art and design project developed in 2019 in the state of Iowa, USA. The project was based on three moments with specific space, time, and political conditions, whose goal was to engage Hispanic and African immigrants through a sequence of significant events, aiming the promotion of their social and cultural inclusion in the host country. It was a series of interactions that began with the M.O.T. game, followed by two workshops on ceramic sculpture and ending with an Exhibit/Celebration. The communication focuses on the methodology and methods used in the co-creation work with the participants, namely the M.O.T. tool, which was specifically designed to facilitate interaction with immigrants and consequent production of clay sculptures. Within the scope of the game concept, although the M.O.T. is the greatest evidence of the social engaged art practice playful nature, the systematization of all phases of the project stands out, which are analyzed from the same perspective. In this context, some theories and artistic phenomena that inform the practice in question are explored, such as the participatory and transdisciplinary art experiences initiated by the Fluxus movement, with repercussions on contemporary art and design, as well as the concept of game created by Hans-Georg Gadamer in the work “Truth and Method”, which is used to demonstrate the established games in the presented case study.

Co-designing Tools to Empower Further, Independent Co-design: Collaborating with Diverse Individuals with Lived Experience of Food Poverty

Paper Presentation in a Themed Session
Roger Whitham,  Leon Cruickshank,  Gemma Coupe,  David Perez  

Food poverty is an acute, growing and highly impactful social, political and practical challenge for the United Kingdom in 2019. This paper describes collaborative design undertaken by researchers from the Leapfrog project and practitioners from Food Power, a national network tackling food poverty. In this paper we describe three elements of a substantial co-design research project. We describe how co-designers from very difference constituencies (in age and location) developed tools and resources that helped the voice of people in food poverty be more clearly heard. The aim of this project is for the clear articulation of the impacts of food poverty to effect policy and policy maker. Helping in the long term to remove the need for food banks and other tactical responses to systemic food poverty challenges. The case studies presented have wider implications for the creation of tools and resources to help co-design, mass creativity, and engagement at scale.

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