Memory, Object, Talent: Art and Design Service for Social and Cultural Inclusion of Immigrants

Abstract

Memory, Object, Talent (M.O.T.) is the designation of a game created under a community-based art and design project developed in 2019 in the state of Iowa, USA. The project was based on three moments with specific space, time, and political conditions, whose goal was to engage Hispanic and African immigrants through a sequence of significant events, aiming the promotion of their social and cultural inclusion in the host country. It was a series of interactions that began with the M.O.T. game, followed by two workshops on ceramic sculpture and ending with an Exhibit/Celebration. The communication focuses on the methodology and methods used in the co-creation work with the participants, namely the M.O.T. tool, which was specifically designed to facilitate interaction with immigrants and consequent production of clay sculptures. Within the scope of the game concept, although the M.O.T. is the greatest evidence of the social engaged art practice playful nature, the systematization of all phases of the project stands out, which are analyzed from the same perspective. In this context, some theories and artistic phenomena that inform the practice in question are explored, such as the participatory and transdisciplinary art experiences initiated by the Fluxus movement, with repercussions on contemporary art and design, as well as the concept of game created by Hans-Georg Gadamer in the work “Truth and Method”, which is used to demonstrate the established games in the presented case study.

Presenters

Paula Reaes Pinto
Assistant Professor and Researcher, Art and Design, CHAIA | School of Arts | University of Évora, Évora, Portugal

Antonio Gorgel Pinto
Assistant Professor and Researcher, Design and Multimedia, IADE, Faculty of Design, Technology and Communication, European University, Lisboa, Portugal

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

2020 Special Focus - Advocacy in Design: Engagement, Commitment, and Action

KEYWORDS

Migration, Community, Social Innovation, Participation, Transdisciplinarity, Game