Uncovering Gender Differences between Players and Nonplayers in using an Educational Game to Learn Programming Concepts
The first aim of this study was to explore gender differences in student teachers’ use of an educational game to learn programming concepts. Students’ game performance was recorded using software. There were 26 students in the class but only 16 (“players”) finished at least one stage of the game. By...
The International Journal of Learning: Annual Review
Common Ground Research Networks