A Social Semiotics Account of the Use of Augmented Reality in Education
Augmented Reality (AR) is a type of technology that combines computer-generated information (e.g., 3D virtual objects; animation) with physical environment (e.g., school playground) or objects (e.g., textbooks). It provides multimodal learning experiences. Its use in education started in the late 19...
The International Journal of Technologies in Learning
Common Ground Research Networks