Gamification in the 21st Century: The effectiveness of using Duolingo, Kahoot!, and Quizizz as a Gam

When learning becomes engaging, fun, and meaningful, students in today's generation become more involved. Gamification is one active learning idea that significantly boosts student engagement. The use of game-like components in educational settings, such as points, badges, awards, leaderboards, leve...

[NTC-S] Andrea Torreon Babante