Abstract
This project revolves around targeting an audience that is often neglected when it comes to museum experiences: blind and visually impaired people. It presents an idea that proposes the creation of an app that digitally recreates a museum visit experience in an interactive environment, enhancing the user’s learning experience and engagement. Following the Stanford D. School’s 5 Stages of Design Thinking process, a thorough exploration and analysis was be executed in order to achieve a functional, intuitive and innovative product. This project aims to create an immersive and interactive museum experience for visually impaired and blind people by the use of voice overs and inclusive programming for navigation within the museum, sounds as part of artwork’s description and interactive, and haptics to digitally mimic the artworks’ textures through vibration patterns on mobile devices.
Presenters
Carolina De Alba GarzaStudent, Master of Science, Kingston University London, United Kingdom
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
2022 Special Focus—Rethinking the Museum
KEYWORDS
Museum, Inclusiveness, Technology, Haptics, Voice Overs, Sounds, Blind, Visually Impaired