A Sense of Art: A Digitally Immersive Museum Tour for Blind and Visually Impaired Users

Abstract

This project revolves around targeting an audience that is often neglected when it comes to museum experiences: blind and visually impaired people. It presents an idea that proposes the creation of an app that digitally recreates a museum visit experience in an interactive environment, enhancing the user’s learning experience and engagement. Following the Stanford D. School’s 5 Stages of Design Thinking process, a thorough exploration and analysis was be executed in order to achieve a functional, intuitive and innovative product. This project aims to create an immersive and interactive museum experience for visually impaired and blind people by the use of voice overs and inclusive programming for navigation within the museum, sounds as part of artwork’s description and interactive, and haptics to digitally mimic the artworks’ textures through vibration patterns on mobile devices.

Presenters

Carolina De Alba Garza
Student, Master of Science, Kingston University London, United Kingdom

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

2022 Special Focus—Rethinking the Museum

KEYWORDS

Museum, Inclusiveness, Technology, Haptics, Voice Overs, Sounds, Blind, Visually Impaired

Digital Media

Downloads

A Sense of Art (pdf)

SenseOfArt_CarolinaDeAlbaGarza.pdf