Different Levels of Mixed Reality in Museum Environments as a Tool to Change the Visitor's Experience in the Museum

Abstract

In this study, the application possibilities of developments in mixed realities are explored as an element within the museographic space that affects the visitor-museum relationship to satisfy the needs -both of knowledge and recreation- that visitors have and in this way, to improve the experience. The emphasis points out the way in which it is thinking from the digital to understand the possibilities in the design of museum experiences. Some of the strategies used inside and outside the museum space are exemplified from the use of mixed realities and their impact on the visitor’s experience to reach different levels of depth of knowledge in an exhibition; the exploration of limits in the creation of atmospheres that allow visitors to feel immersed in a completely different reality from the one they live to better understand the topics addressed in the exhibition. Strategies that can be used to encourage museum audiences to actively participate and extend the experience of the museum beyond its walls are analyzed, such as the gamification of the museum experience and the portability of the experience, are explored.

Presenters

Hector Valverde

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

Representations

KEYWORDS

Mixed Reality, Experience, Visitor, Museums

Digital Media

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