Mobile Devices as a Design Platform: Perceived Effectiveness of Tablet Devices for 2D and 3D Design

Abstract

This study investigates the intersection of two emerging trends in design fields: the increasing rate of adoption of mobile computing and the shift in design fields from a two-dimensional to three-dimensional model-centric design processes in which the 3D model functions as database for project-related information as well as a visual representation. The ability of mobile devices to run apps with the functionality of desktop applications could yield substantive changes in design workflow. The rate of adoption of tablets and mobile devices among students and faculty is of particular interest to academics involved in preparation for professional fields in the design disciplines. However, research related to the effectiveness of tablet devices as either a standalone design platform or a means to enhance design processes is limited, particularly in terms of the role of mobile design in professional education. Therefore, this study was developed two primary objectives. First, it investigated the extent to which tablet and mobile devices were perceived by students, educators, and professionals in design-related fields provided an effective platform for the development of both 2D and 3D design skills. Secondly, it investigated the extent to which students and educators in design fields perceived that, by gaining experience during their academic training, tablet-based design processes contributed to their professional preparation. Participants were asked to complete 2D drawing and 3D modeling tasks using tablet-based apps and then completed an on-line survey structured to facilitate statistical analysis intended to support the conclusions and recommendations.

Presenters

Stan Guidera

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

Technologies in Society

KEYWORDS

Mobile Design Effectiveness

Digital Media

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