Online Posters and In Person Posters: Room 3

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Online Communities and Social Participation: Widening the Limits of Participatory Budgeting

Poster/Exhibit Session
Márcia Maria de Medeiros Travassos Saeger,  Júlio Afonso Sá De Pinho Neto  

Participatory Budgeting (PB) is a mechanism of participative democracy set to promote a debate between society and the city administration to find the best way of using public resources and the public policies thereof. Thus, the discussions towards the implementation of such policies must be founded on shared knowledge and experience, a process in which the different social actors involved in this context can interact. In this scenario, the creation of online communities arises as a special feature, for they can assemble citizens with the objective of discussing budgeting as a community. Virtual communities are online settings able to stimulate a greater interaction among members, which promotes social participation. Such context of online settings applied to the PB motivated the development of this study. The objective of this exploratory and descriptive research – which developed from a case study – was to evaluate the Online version of the Participatory Budgeting in the city of João Pessoa, located in the state of Paraíba, Brazil. The study’s findings revealed that the implementation of the Online PB was only meant to learn the community’s demands through a online setting. However, opposite to the dialogical and participatory nature of the PB, the tool did not foster the interaction among participants that can further the collective discussion about the actual needs of each community. Such findings reveal the need to reformulate the Online PB to make it into a true online community, of dialogical character, which the PB of João Pessoa really needs.

The Challenges and Solutions of Information Security and Privacy Issues within Enterprise Systems at the Age of Big Data

Poster/Exhibit Session
Dan Bouhnik,  Maor Weinberger  

Harnessing big data technologies for the organization needs may improve its ability to detect and respond to threats, but at the same time it might pose new threats to information security (Matturdi et al., 2014; Yang et al., 2016). This research aims to comprehensively map and analyze the perceptions of information system administrators about the challenges faced by the information security field at the age of big data. In addition, we will strive to build a broad map of current solutions designated to cope with these challenges. The research will be conducted using a mixed methodology of Exploratory Sequential Research, consisting of both a qualitative phase and a quantitative phase. The quantitative phase will be conducted by using semi-structured interviews and the quantitative phase will make use of closed-ended questionnaires. As far as we know, this is the first academic research in Israel that strives to comprehensively map perceptions of information system administrators about the challenges of information security at the new era of big data and the first ever to collect first-person evidence from the people who practically work in this field. The study may bear significant contribution for the academic research in understanding various information security issues associated with the emerging technologies of big data. In addition, the data that will be collected may be used for the establishment of tools aim to bridge the gap between big data utilization and information security protection.

Ischemic Heart Disease Diagnosis Expert System

Poster/Exhibit Session
Dan Bouhnik,  Maayan Zhitomirsky Geffet,  Gila Prebor  

Expert systems are one of technology's greatest contributions to society today, particularly medical systems which may improve people's quality of life and even actually help save lives. In this research we will design and develop the technology for an expert system for doctors for the diagnosis of Ischemic Heart Disease (IHD) and determination of its' severity, by monitoring and analyzing symptoms predefined by cardiac experts and researchers. IHDs are characterized by a decrease in the supply of blood to the myocardium, i.e. a discrepancy between the hearts' demand for oxygen and the actual blood flow to the heart. The purpose of this research is to develop an expert system which will aid doctors diagnosing cardiac patients and help them decide which tests are necessary and what is the best possible method of treatment, all while constituting a reliable basis for an information system. We will try to develop an information system which will analyze the disease as a human being would. In order to do so we will utilize artificial intelligence. We will examine two mathematical systems for the product development, diagnosis and solution. We will attempt to tailor the system so it will present diagnostic results as close as possible to human analysis.

Citizenship, Proactive Tourism and Multimedia Communities: New Challenges in the Perspective of Lifelong Learning

Poster/Exhibit Session
Liviya Kazantseva,  Paola Nicolini  

This project intention is to continue the studies undertaken on the dynamics of social interaction which are being held with existing myCicero, a hypermedial platform of integrated services (ticketing, transport, museums, POIs, itineraries, events) linked to the territory, through the creation of joining supportive users. With increasing availability of multimedia devices, not only tourist impressions on the territory involved are becoming a goal, but also social relations that take place online. Many applications are directly downloadable to the user’s gadget. However in very few cases these apps include the aspect of social networking. In this particular case, the study focuses on the dynamics of social interaction that arises from the discussions referred to the points of interest of Marche region. Our research is aimed to estimate the platform's usability according to users' age/ generation groups, social status, education, interests and location. We analyze users' feedback to improve application visual perception and positive yield in the sphere of technology-person interaction. The analysis on the basis of tech-person interaction is supported by a multi-method methodology that assume dialogue between the human and social sciences (focus group, interview, questioning) and the UX Design (for example, eyes tracking technology). Focus groups are intended on the analysis of technical data on registered users on the site and application.

How to Evaluate the English Learning Experience Based on Serious Games: Psychometric Properties of the Game Experience Questionnaire in Ecuador

Poster/Exhibit Session
Alexandra Morales,  Clayton Carrasco,  Mireia Orgilés,  José P. Espada  

The use of serious games for learning is increasingly common in academic contexts. The Game Experience Questionnaire (GEQ) is a widely used instrument to evaluate the psychological implications of games; However, no Spanish version is available. The aim of this study was to adapt and validate the English version of the Game Experience Questionnaire (GEQ) into Spanish. Factor structure and reliability of this tool with college students in Ecuador were examined. Analyses were conducted based on a sample of 71 students aged 18-24 years (M = 19.62; SD = 1.67; 68% were females) who were exposed to a methodology based on serious games and gamification for learning English during 2017-18. We conducted confirmatory factor analyses (CFA) using R Package for Structural Equation Modeling version 5-12 and Cronbach alpha was calculated. This study confirmed the seven-factor structure of GEQ and an adequate reliability for each subscale: “competence” (5 items; α = .80), “sensory and imaginative immersion” (6 items; α = .86), “flow” (5 items; α = .77), “tension/annoyance” (3 items; α = .85), “challenge” (5 items; α = .63), “negative affect” (4 items; α = .86), and “positive affect” (5 items; α = .90). Reliability of the GEQ was excellent (α = .84). The Spanish version of the GEQ seems to be a valid and reliable tool for assessing relevant dimensions of game experience in college students in Ecuador. Future research involving a larger sample is needed to consolidate these preliminary results and examine temporal stability of the GEQ.

Geovisualization as Art in Higher Education

Poster/Exhibit Session
Hannah Hamalainen  

Geovisualization is the science and art of visualizing and interpreting spatial information. By fostering artistic expression through geospatial design, GIS can prove to be a future asset for the scientific education field -- by displaying scientific information in the geospatial sciences. This poster demonstrates an alternative proactive pedagogical tactic for librarians embedding themselves into geospatial technologies curriculum by teaching spatial information literacy and student geospatial artwork. Two geospatial classes have used geospatial software to generate art as a means to explore the visual attributes of data and to experiment with new algorithms and methods uncommonly used by students. The primary aim of the pedagogical methods employed was to simultaneously increase the interest, creativity and geographic skills among science university students while increasing the arts-based engagement from the community.

Relational Leadership Considerations for Higher Education Technology Administrators

Online Poster
Todd Britton,  L. Hyatt  

Higher education technology administrators (HETAs) are facing a very tight labor market, shrinking budgets, challenging enrollment trends, and elevated demand for competent talent (Blankenberger & Phillips, 2016; Gast, Werner, & Kraus, 2017; Torres, Rochmes, & Harding, 2017). As leaders, HETAs are also responsible for managing personnel that requires a leadership perspective historically not usually associated with those responsible for leading technology initiatives. The purpose of this research was to review cogent relational leadership literature to identify emerging themes that align with HETAs. Historically, technology administrators were more independent in nature, deriving their power from their position. Yet lately, benefits of a more relational role are being realized by these leaders. The findings of this study suggest relational leadership as an approach that focuses on the satisfaction, motivation, and well-being of team members resulting in a deeper human connectedness (EDUCAUSE, 2015; Orr & Bennett, 2017; Uhl-Bien, 2011). The methods used were a review of over 200 peer-reviewed publicly accessible publications were identified and analyzed using comparative analysis. Prominent themes emerged and were identified as important relational leadership considerations for higher education technology administrators. Findings included five central practices which indicated relational leadership was connected to team trust, innovation, and enhanced employee outcomes, satisfaction, and tenure. The results of this research benefit higher education technology administrators, their communities, and the institutions they serve.

Using Flipped Classroom in Computer Science

Poster/Exhibit Session
Iñigo Mendialdua,  Montserrat Maritxalar,  Ana Arruarte,  Josu Ceberio,  Itziar Irigoien,  Jose Francisco Lukas,  Jesus Ibañez  

In this project we have implemented the flipped classroom learning method in the Faculty of Computer Science of the University of the Basque Country in order to increment the students' autonomy. We have applied the learning method in two subjects: Statistics and Programming Methodology. To do so, the material of each subject has been prepared in several formats such a book, notes and videos. At the end of the lessons we have interviewed some of the students and they have valued positively this innovative learning method. Viewing the feedback we have decided to continue testing it in other subjects such as Data Structures and Algorithms and Databases

Digital Media

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