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Recording Local Sports History to Honor Athletes, Coaches, and Competitions: A Project Spanning 100 Years View Digital Media

Poster Session
Samuel Ayers  

The accomplishments of outstanding athletes and coaches are celebrated by fans, friends, family, and members of the local community. Their accomplishments elevate these athletes and coaches to the status of celebrated sports heroes who are honored as their feats are verbally recounted. A variety of constituents take pride in the victories, titles, and recognition of these local sports heroes. Unfortunately, with the passage of time these athletes and coaches and their accomplishments are forgotten and often lost if not recorded and shared. This project highlights the research strategies and recording processes used for sharing the accomplishments of diverse local high school athletes and coaches from a particular community (Lubbock, Texas, USA), many of whom continued to compete at the university and professional levels. The project culminated in two book publications highlighting over 350 local athletes and coaches representing a variety of sports and spanning a hundred years. A follow-up project is planned to share this historical sports information electronically.

Changing the Game: University Sport to Develop Transformational Leadership Skills in Female Student-athletes View Digital Media

Poster Session
Danielle Cyr  

In collegiate sport in Canada, only 24% of athletic directors and 17% of head coaches are female, with even less female representation across national team and Olympic coaches. To address this issue of gender inequity in sport leadership, the study explored how a university sport program can lead and support female student-athletes to develop transformational leadership skills. Through a cooperative inquiry inspired approach with a feminist framework, the study gathered the experiences and reflections of seven members of the Mount Saint Vincent University athletics department to find how the university sport program could help female student-athletes learn and practice transformational leadership skills. A thematic analysis of transcribed CI reflection meetings and observation notes found the university sport program helped to develop skills in each component of transformational leadership while combating feminist issues in sport. Organizational culture of the athletics department helped to support and facilitate these opportunities through shared values, athletic leaders, ‘see it to be it’, growth mindset, and believing everyone is a leader. Challenges were faced in the process (time, staying intentional and player load); however, learning environments that included intentional planning (session planning, resources and community events/volunteering) and reflective exploration (self-reflection, debriefing with athletic leaders and group discussions) were found to mitigate the aforementioned challenges. By using university sport programs to more effectively develop female student-athletes into transformational leaders, these women will be better prepared to lead in sport and in society.

What Is the Effect of Participating in Sport or Art Activities on Young People Living in Extreme Context? View Digital Media

Poster Session
Laurie Decarpentrie,  Tegwen Gadais  

Many studies have highlighted the positive links between the psychological well-being of youth and extracurricular activities, such as sport and art (Kindelberger & al., 2007; Wiese & al., 2018). Nevertheless, these studies have mostly been conducted in the Global North, and do not therefore represent extreme development contexts. Indeed, the majority of young people in developing countries live in extreme conditions. Daily, these young people experience extreme poverty, child labour, epidemic diseases, child prostitution, malnutrition, etc. Research conducted in such contexts is rare and empirical knowledge on the effects of extracurricular activity programmes on the well-being of young people is lacking. It is therefore our goal to examine the effect of sport and art activities on the well being of youth developing in an extreme context. Participants, 14 to 17 years old, have, prior to starting a sport or art activity, taken a psychological survey. After four and nine months, they repeated the survey. The measurement over an extended period of time provides evolutionary data on the participants well being. The results are compared to a similar control group of Malagasy youth. This ongoing study expects to benefit populations living in extreme contexts of development by a) producing data on the effects of extracurricular activities on the well being of vulnerable youth, and b) helping to support program development, decisions, and policies of international institutions, local organisations, as well as, those that fund organisations.

Participation of Children and Young Adults with Disabilities in Physical Activity During Leisure Time View Digital Media

Poster Session
Barbara Schepp  

The aim of this review is to summarize the state of research concerning the participation from children and young adults with disabilities in physical activity during their leisure time. The project was funded by the Aktion Mensch charitable foundation. A systematic electronic review was executed using established databases and datasets, searching for studies in English and German language published from 2010 to 2020 by using relevant keywords. The studies were identified by predefined inclusion and exclusion criteria. The content relevance was evaluated in a three-step screening process. The electronic research resulted in 73350 articles, of which 48 articles where relevant for the research. These studies showed diverse factors of dependency like physical fitness, the social and familiar environment and barriers such as the availability of activity offers and the possibility of assistance. A lack of skilled trainers and unidentified inclusive activity offers were ascertained. The question and research of participation is very complex and individual. Results showed, that children and young people with disabilities are less involved in exercises than peers without disabilities. Action should be taken such as a barrier-free accessibility and the establishment of inclusive activity offers. This review, based on studies, where participation on physical activity was often only a sub-aspect of the scientific work. Further studies should focus on participation in physical activity using survey studies. An international comparison is needed.

Identity of College Students' E-sports Fans View Digital Media

Poster Session
Hanxi Li,  Congcong Qi  

Based on the theory of role identity, this study summarizes the problems of college students' e-sports fans' role identity and expression, so as to provide suggestions for shaping and promoting the healthy growth of college students' e-sports fans. In-depth interviews and focus group interviews were used to collect first-hand data on research issues. First, on the one hand, college students' e-sports fans actively through playing e-sports games, watching e-sports events and e-sports related consumption to highlight and shape the role of e-sports fans. On the other hand, college students' e-sports fans hesitate, slack off and deny the role of e-sports fans in the face of the social and family doubts and pressure on e-sports fans. Second, although college students inwardly agree with the status and development prospects of e-sports, they dare not express and acknowledge the value and significance of e-sports related professions and e-sports, especially when facing their families. Based on role identity theory, this study finds that there are contradictions and inconsistencies between internal identity and external expression of college students when they face the role of e-sports fans. This study makes the following recommendations. Firstly, psychological intervention and counseling are carried out for college students who are fans of e-sports. Secondly, the in-depth popularization of the history of e-sports, so that college students e-sports fans have a deeper understanding of the significance of e-sports. Third, let college students e-sports fans truly and transparently experience and feel e-sports related things.

Sports Cards Are Messages: Collectible Mass Media With A Secondary Economy View Digital Media

Poster Session
Thomas Christensen  

Sports cards are photographs with symbols, printed out for mass distribution on a global scale. What makes each card valuable to each person depends on the photograph used, the symbols throughout the image, the material the card is printed on, and the condition of that material. A single sports card has sold for $5.2 Million recently. Why would someone spend millions of dollars on a photograph when they could print one out to the same effect? What is it about these items that draws collectors, fans, and entrepreneurs? There must be meaning within the card. This meaning is likely conveyed through imagery. Sports cards are photographs that convey a narrative of an event and/or a subject. They are distributed on a massive scale, which allows it to be considered mass media or mass communication. Images are signs, and the communication of signs is semiotics. We attach mythology to signs that weave history and story into the meaning of those images. Being able to attach oneself emotionally to an image fosters meaning through narration. We tell stories and connect to stories from other people through a narrative paradigm. A textual analysis is used to identify the core of what cards represent, and opens the doors to similar items being examined. This is an underrepresented field of research.

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