Abstract
This showcase will highlight the use of gamification strategies to enhance learner motivation in sociology and history of sports courses. It will include ideas for experiential learning, technology use, and gamification platforms that increase the learners’ exposure to sport cultures. The showcase will also include demonstrations of a gamified classroom and how this fits the teaching model for history and sociology of sport.
Details
Presentation Type
Theme
Sporting Cultures and Identities
KEYWORDS
Gamification, Technology, e-Learning
Digital Media
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