Creating an Interactive and Motivating Environment for Online LOTE Lessons Using Technology

Abstract

This workshop will showcase how LOTE teachers can make their lessons interactive and engaging for students using a variety of technologies. The purpose of this workshop is to provide examples of active learning and to highlight different programs that can be used to assist active learning in a language classroom. This workshop will also aim to offer strategies to teachers in order to promote student engagement in language lessons. This workshop will cover a variety of topic areas that include modelling an IMPACT lesson using Blackboard Collaborate, using tools such as emoji’s, the chat box feature and break out rooms. The presenters will model how to use an online program called “Elluminate Plan” in order to create interactive resources, games and assessment tasks. This will extend to providing ideas on a range of engaging learning activities for lessons such as hidden hiragana, matching card games, songs, online board games, links to useful online games and more. In addition to this, another online feature called ‘Seesaw’ will also be highlighted. This effective program allows students to share and comment on each other’s work and provides students with access to resources including videos, etc. This workshop will be presented with the use of a laptop and data projector/ interactive whiteboard and will provide participants with handouts based on the information and strategies provided to allow the opportunity for participants to review and consider implementation into their own language classrooms.

Details

Presentation Type

Workshop Presentation

Theme

AADES - Technologies

KEYWORDS

Languages, Technology, Engagement, Active Learning

Digital Media

This presenter hasn’t added media.
Request media and follow this presentation.