Abstract
This paper reports on the design of facial emotion recognition software to improve the lives of children with autism by allowing them to practice creating and conveying emotions while simultaneously learning to recognize the same emotions in others. This paper reports on process of creating such a game. There are two levels involved in the game. First, children are asked to mimic facial expressions corresponding to happy as well as sad. Level two challenges them to focus their attention up from the mouth and to the eyes and forehead to convey a surprise.
Details
Presentation Type
Theme
KEYWORDS
Autism, Emotion, Software
Digital Media
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