Abstract
Bring STEM learning to life and actively engage all learners through the use of the GooseChase app. Integrate literacy and art aspects into project based learning while making learning relevant to your students and the community. Bring the real world into your classroom and bring your students out into the real world. Students participate individually, or in collaborative teams, in a teacher created scavenger hunt through a book, a unit of study, the school, or the community. GooseChase allows any assignment to be turned into a responsive and interactive game. Submissions are viewable to peers and teacher, and can be used for data-collection and assessment purposes. This app supports student desire for active learning and technology integration, all while being modified to ensure success and higher-level thinking. Active learning means active minds!
Presenters
Rachel TerlopPhD Candidate, Early Childhood Special Education, George Mason University, Virginia, United States
Details
Presentation Type
Theme
CG - 2019 Special Focus: From the Ends of the Earth to Connected Learners
KEYWORDS
STEM Gaming STEAM
Digital Media
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