Wild Goose Chase!: Using Technology to Support Playful Creativity In and Out of the Classroom

Abstract

Bring STEM learning to life and actively engage all learners through the use of the GooseChase app. Integrate literacy and art aspects into project based learning while making learning relevant to your students and the community. Bring the real world into your classroom and bring your students out into the real world. Students participate individually, or in collaborative teams, in a teacher created scavenger hunt through a book, a unit of study, the school, or the community. GooseChase allows any assignment to be turned into a responsive and interactive game. Submissions are viewable to peers and teacher, and can be used for data-collection and assessment purposes. This app supports student desire for active learning and technology integration, all while being modified to ensure success and higher-level thinking. Active learning means active minds!

Presenters

Rachel Terlop
PhD Candidate, Early Childhood Special Education, George Mason University, Virginia, United States

Digital Media

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