Celebrity as Currency in Digital Democracies: The New York Times - #MeToo Social Media Campaign as a Comparative Case Study

Abstract

This study analyzes how since October 5, 2017 the New York Times has expanded its ability to influence the public agenda, first demonstrated by McCombs and Shaw in 1972, to “Agenda Setting in a 2.0 World” (Johnson 2013). It did so by exposing the Hollywood mogul Harvey Weinstein as a sexual predator and then co-opting the #MeToo social media campaign once victimized celebrities had turned it into an attention magnet. In comparison, the Times’s investigative report by Pulitzer Prize winner Farah Stockman from October 15, 2017 about Shannon Mulcahy, a skilled blue collar worker who had survived rape by her step-father as well as domestic violence, and whose identity-providing job was outsourced to Mexico, failed to develop sufficient currency in the algorithmic structure of the multimedia marketplace. This research paper also asks whether the June 2017 termination of the Times’s “Public Editor” and her substitution with a “Reader Center” editor facilitated the third-week delay of Stockman’s report on the December 7 “town hall” meeting about the future of blue collar workers like Mulcahy. Such a privileging of consumer choice over citizenship would violate the tenets of deliberative democracy from James Madison’s original concept to Juergen Habermas’s interpretation in the context of his public sphere paradigm. It will be argued that attempts to match Trump’s TV celebrity in the 2020 Presidential election with celebrity campaigns of one’s own, will only further erode the remnants of a Habermasian rational-critical discourse among the electorate.

Presenters

Michael Hofmann
Professor, School of Communication and Multimedia Studies, Florida Atlantic University, Boca Raton, Florida, USA, Florida, United States

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

2019 Special Focus: The Future of Democracy in the Digital Age

KEYWORDS

AGENDA SETTING 2.0, CONSUMING CELEBRITIES, MULTIMEDIA MARKETPLACE, CONSUMING CELEBRITIES

Digital Media

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