Abstract
When Anda, the main character of Cory Doctorow and Jen Wang’s 2014 graphic novel In Real Life, completed her first raid, her inventory includes both lobok (the Chinese word for white radish) and omusubi (a kind of Japanese rice ball), revealing an interesting quirk about Coarsegold Online—the massively multiplayer role-playing game that is the novel’s primary virtual setting. Coarsegold Online is not representative of real life (as the title might suggest) but an uncanny reflection of the disparate and dismissive ways people often engage with consumption in media and in real life. The game’s careful ambivalence regarding the cultures it draws inspiration from which allows for the curious creation of restaurants displaying a fork-and-spoon offering a “
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
2022 Special Focus—Imagining the Edible: Food, Creativity, and the Arts
KEYWORDS
Media Literature Asian Orientalism