Mastering Sustainable, Palatable and Nutritious Food Pairing: The MealMaster Game

Abstract

How can we change eating habits so they are both healthy and use our natural resources to best effect while still being palatable and thereby having a greater chance to sustain in the long run? Mastering sustainable, palatable, and nutritious food is considered through an introduction and illustration of a new educational tool, “the MealMaster game”, an invention based on research and innovation. New research on taste pairing by umami taste synergy applied in a new education game which is designed to facilitate new practices in food consumption to become more palatable, healthy, and sustainable. The game itself is grounded in research into food palatability and umami taste and is aimed at creating curiosity and inspiring new food pairings among children as well as adults and food professionals. The MealMaster game is not going to be sold at the conference venue but can be downloaded free from the internet in a print-it-yourself version. Digital content will be added in the form of video material displaying the course of action in a game round. The presentation itself will discuss how the game is played and what scientific assumptions it is based upon. Participants are invited to provide feedback on how to improve the game, discuss the scientific assumptions behind and how an advanced version of the game that accounts for changes caused by various culinary cooking techniques may look like.

Presenters

Charlotte Vinther Schmidt
Postdoc, Design and Consumer Behavior, Taste for Life, Department of Food Science, University of Copenhagen, Denmark

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

Food Production and Sustainability

KEYWORDS

Sustainable, Consumption, Eating, Umami, Diet, Palatability, Education, Gamification