Gamification - Advantages and Disadvantages from the Perspective of Researchers and Teachers

Abstract

Gamification is a methodology that allows interdisciplinary work in all curricular areas. Numerous studies point out its applicability in all educational stages since the benefit lies in multiple variables such as motivation and academic performance. It has also been used with students with special educational needs and as an evaluation instrument. The present study is developed under a qualitative approach using the interview as an instrument for the collection of information. A total of 8 researchers and teachers who are experts in the field were interviewed. The results indicate that this methodology is very successful mainly in motivating students. In the vast majority, it is closely related to the application of technologies in the classroom, but not necessarily in a vehicular way. In addition, teachers warn of the difficulties of its application: time, cost and lack of knowledge in the educational system. This is an interesting didactic proposal for any educational stage.

Presenters

Lucia Lomba Portela
Teacher, Methods, Universidad Internacional de la Rioja, Spain

Millán Brea
Professor, Secundaria, Xunta de Galicia, Ourense, Spain

Margarita Pino-Juste
Professor, Didactic and Educational Organization, University of Vigo, Pontevedra, Spain

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

Learning in Higher Education

KEYWORDS

Education, Gamification, Innovation, Teaching-learning-processes