Abstract
On February 22, 2021, I held a 1-hour lecture for my UCLA Anderson MBA Technology Management course on the business-impacts of Artificial Intelligence. This was the first live/actual VR class held on the UCLA campus. This session’s purpose is to share the experience and best practices learned in an effort to further understanding of VR use in teaching. I created a virtual classroom from a base template freely available in AltspaceVR and customized it with UCLA photos and logos inside the virtual space to make it look more like a UCLA classroom. I used a Oculus Quest2 VR headset and Mac via the AltspaceVR website to create the virtual space. Recent advances on the Spatial platform have convinced me to revisit this decision and I now use Spatial as the chosen platform. Feedback was highly positive with many expressing joys to finally experience VR for the first time. Students could attend via Windows PC and Macs in 2-D, or via a headset for 3-D. The lecture was also simulcast live on YouTube for two students who had technical difficulties. Students self-selected locations within the space to view the presentation (“where to sit”), including flying (one can “fly” in VR) above the speaker stage and closer to the PowerPoint presentation for better viewing. I used the audio broadcast feature so everyone could easily and clearly hear everything I said. My avatar was on center stage with an invisible participant shield on all sides preventing student avatars from coming on the stage.
Presenters
John BlevinsProfessor, Decision, Operations, and Technology Management, UCLA Anderson Graduate School of Management, California, United States
Details
Presentation Type
Theme
KEYWORDS
Virtual Reality, Online teaching, Digital teaching, AR, XR, Extended Reality