Philosophy in the Curriculum and That Cat Called Democracy: Can Museums Join the Game?

Abstract

In this workshop, we will draft the museum as an ally to plot with all learners, whatever guise they come under, school, teacher or student. We will share tools from analytical philosophy, philosophy of mind, political philosophy and epistemology to develop ways for interrogating objects. The proposed activity operates on the premise that museums are essentially spaces of questioning and critical engagement. We will work on our feet within the allocated space and beyond to activate each other’s responses to a number of questions, before sharing our ‘finds’: the rules, tools, enquiries and interventions that we made. During this game, we could find ourselves moving along and beyond Aristotle’s categories, Spinoza’s views on democracy, Wittgenstein’s notion of game, Thomas Kuhn’s analysis of scientific revolutions and the Sex Pistols’ attack on the “dream of a shopping scheme.” This practical approach allows for a diversity of views to be played out into actions, where collective accidents are combined with individual choices and, inevitably, humour. It provides a tool for interrogating, subverting and creating spaces where opposed perspectives and identities can co-exist and where questions can be asked.

Details

Presentation Type

Workshop Presentation

Theme

Learner Diversity and Identities

KEYWORDS

Philosophy Diversity