Gamification as a Key Formative Tool: Why the Use of "Gaming" Is an Excellent Tool for Instruction and Formative Assessment

Abstract

Educators are hearing a lot about “gamification” in the classroom, While some find it a wonderful use of time and technology, others argue that it panders to intellectual laziness on the students’ behalf. This interactive session will introduce participants to the instructional philosophy of using gaming in the instructional process and demonstrate several ways to utilize a gamified classroom in respect to instructional pedagogy, and in order to provide valuable formative (and immediate) feedback to learners.

Presenters

Randall Woodard
Chair, Associate Professor, Philosophy, Theology, and Religion, Saint Leo University, Florida, United States

Dene Williamson

Patrick Ryan Murphy

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

Pedagogy and Curriculum, Assessment and Evaluation, Learning in Higher Education, Technologies in Learning

KEYWORDS

"Pedagogy and Instruction", " Technology in Higher Education", " Gamified Classroom"

Digital Media

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