Abstract
Educators are hearing a lot about “gamification” in the classroom, While some find it a wonderful use of time and technology, others argue that it panders to intellectual laziness on the students’ behalf. This interactive session will introduce participants to the instructional philosophy of using gaming in the instructional process and demonstrate several ways to utilize a gamified classroom in respect to instructional pedagogy, and in order to provide valuable formative (and immediate) feedback to learners.
Presenters
Randall WoodardChair, Associate Professor, Philosophy, Theology, and Religion, Saint Leo University, Florida, United States Dene Williamson
Patrick Ryan Murphy
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
KEYWORDS
"Pedagogy and Instruction", " Technology in Higher Education", " Gamified Classroom"