Information Exploration

Oxford Brookes University (Gipsy Lane Campus)


You must sign in to view content.

Sign In

Sign In

Sign Up

Moderator
Catalina Morales Maya, Student, PhD, Oxford Brookes University, United Kingdom

Perception Theories and Archetypes of Information Processing View Digital Media

Paper Presentation in a Themed Session
Tati Tchoubar  

Following the idea of Nelson Goodman that human knowledge processing is based on the same mechanisms independent of any particular knowledge domain, whether arts or sciences (Goodman, 1978), we generalize our approach to looking for the sources of particular modern information perception mechanisms. We demonstrate that the world of the Internet is constructed using the archetypical schemes of information processing, originating from early childhood memories, as well as from prehistoric experiences and priorities.

Featured An Exploratory Case Study of the Implications of Gamification Theory's impact on Adult Learners in Post-secondary Computer Science Programming Classes View Digital Media

Paper Presentation in a Themed Session
Anastasia Tracy Biggs,  Dana Betts  

This exploratory case study examines the impact of gamification theory on adult learners in programming classes. This is an empirical study of how effectively adult learners retain and learn programming languages through the use of gamification in the classroom. This is studied from the online and traditional classroom approaches. At this time, adult learners were more receptive to learning programming through fun and enticing games in traditional and online classrooms. Their retention of programming knowledge gained from these classes was evaluated by assignments and in-class gamification results. The online and traditional classroom data were compared and contrasted to determine the effectiveness of gamification theory in the classroom. Incorporating evidence from tests, assignments, and in-class gamification contests, this study demonstrates that students learn and retain more material on complex programming topics, when gamification theory introduces games in the classroom. It argues for the use of gamification theory as a means to engage multi-generational students in learning complex and advanced programming material in a fun setting. This can occur in both traditional and online classroom conference tools such as; Zoom, or Microsoft Teams. Keywords: gamification, education, adult learners, and programming.

Inclusivity in Collection Development: Considering the Information Needs of Researchers Outside the Discipline of Communication in their Use of Communication Library Resources View Digital Media

Paper Presentation in a Themed Session
Lisa Romero  

Communication is an interdisciplinary study that relates to the human condition. As a discipline it contributes to a better understanding of the human element in the development of a successful democracy and pursuit of active citizenship. Scholarly journals are important library resources for many researchers. While journals can be essential in connecting researchers to relevant and timely information, they can be one of the most expensive library resources. In an ongoing climate of increasing prices for library resources and shrinking library budgets, it is important that librarians have data that helps them base collection development decisions on the needs of researchers within the respective discipline as well as those outside the discipline. Focusing on the subject area of communication, the data provided in this study demonstrate the importance of assessing the information needs of researchers from outside the discipline to build a stronger and more inclusive library collection. Citation data from 20-years of journals outside the discipline of communication were collected and analyzed. The purpose of the study is twofold: first, to identify communication journals used by researchers outside the discipline and second, to assist librarians managing communication collections. By providing data that reflect the research needs of scholars from all disciplines seeking communication studies information, librarians will have additional information to build more focused and inclusive collections.

Digital Media

Digital media is only available to registered participants.