Games as an Artistic and Social Medium: Playing Sociopolitical Games

Abstract

This workshop is part of the doctoral research development with the same name. In this study, we outline the most relevant reasons for this research, as well as the hypotheses that supports it. We also review the study frame and the current point where this research is located. In tandem, the workshop is mostly focused on the direct practice. We will play some political games created and exhibited in NEGOCIO Exhibition as the analogue NeoDixit by Jc Izquierdo, Atiz & Alba Refulgente or the digital Gonzalo Frasca’s September 12th. Finally, we will discuss how appropriate and effective the game is in art for communicating some issues. Games and art have crossed, at least since the beginning of the twentieth century, as we see in the use of the Exquisite Corpse of the Surrealists, in Duchamp’s obsession with chess and in the Fluxus games boxes. During the last twenty years, the separation between games and art has dissipated as much for the artists as for the creators of games. The field in which games and art have converged, superimposed, collided, found and, above all, interacted has not yet been widely explored. This research is about finding new ways of thinking about games, new ways to use games to think about the rest of the world. How games can contribute as an artistic medium and how art can subvert the order of the power of games.

Presenters

Alba García Martínez
Phd, Visual arts and Design, University of Barcelona, Barcelona, Spain

Details

Presentation Type

Workshop Presentation

Theme

2019 Special Focus - The World 4.0: Convergence of Knowledges and Machines

KEYWORDS

Games, Contemporary art, Artgame, Art, Political art, Critical art

Digital Media

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