Abstract
“It’s not easy to talk to yourself…. To stand under the circular sky of your interior…. You need a code to carry into you. A solid, hard bit of language, something you don’t understand, something that’s not yours. A ruler to measure everything that is. A fixed point. A horizon for your inner sky.” (GAMELIFE) Dominican University of California recently teamed with Make School in San Francisco to teach GE courses for computer science majors seeking a Bachelor degree. Dr. Marianne Rogoff developed a new Creative Writing course for Make School students, inspired by ideas in GAMELIFE: A Memoir about Computer Games by Michael W. Clune (Farrar, Straus and Giroux, 2015). In the context of games he played growing up, Clune weaves childhood memories of bullies and friends, his parents’ divorce, self-love and self-loathing, as he comes of age. The family’s “separate disciplines for seeing through the fantasy world of our home life” included (among others) computer games, books, talking to toys, Tarot, and Jungian analysis: hi-tech and low-tech, contemporary and ancient methods for decoding reality and being human. In this interactive workshop, participants will brainstorm games you played, books you read, toys that mattered, divination tools, therapies that helped, and the reasons why, then compare experiences and takeaways as they apply to your work.
Details
Presentation Type
Theme
KEYWORDS
Creative-Writing, Psychology, Archetypes, World-Building, Play
Digital Media
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