Abstract
The current study explores 405 Taiwanese college students’ (M: 165; F: 240) attitudes toward the impact of Pokémon Go on Taiwanese people’s daily lives. The source of data collection was a six-point, twenty-seven-item online questionnaire. The results of the current study indicated that all the participants’ responses to and genders’ attitudes toward all the questionnaire items were almost the same or slightly different, whereas the three different groups’ responses to some of the questionnaire items were significantly different. Furthermore, playing Pokémon Go could function as therapy, (foreign) language learning, and interpersonal relationship development. Educationally speaking, Pokémon Go could be employed as a (foreign) language learning tool.
Presenters
Ching-Huang WangWei-Shi Wu
Jia-Han Chiu
Sin-Yu Shih
Jia-Jun Hong
Chun-Chen Kuo
Ying-Jia Liu
Tian-You Wu
Details
Presentation Type
Theme
KEYWORDS
"Pokemon Go", " Taiwan", " Online Questionnaire"
Digital Media
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