Designing Playables: A New Perspective on the Design of Objects for Play

Abstract

Design has a profound impact on our experiences and interactions. While there are generally acknowledged principles for what constitutes good design, there are also a need for nuances that set objects for play apart from e.g. utilitarian objects. This paper introduces the concept of playables, defined as tangible artifacts intentionally designed to afford wondrous immersion in play, and explores how the qualities of such objects may require differentiations in the principles for good design. Playables are founded on the concept that immersion in play adheres to a state of wonder, meaning that they have a purpose that transcends functionality, and fosters creativity and curiosity in the exploration of the captivating play worlds. The study seeks to draw out the distinctive qualities of playables and clarify the aspects that distinguish them from conventional industrial design. This is done by aligning the characteristics of playables with established design principles, as advocated by e.g. Dieter Rams and Don Norman. Furthermore, the research delves into the profound layers of experiential needs, drawing upon Maslow’s hierarchy of needs and Aristotle’s four causes, to expose the deeper meaning that playables may offer. To gain further insights, the study also incorporates interviews with toy designers, enabling a comparison of their design approaches with the proposed principles that are essential for the design of playables. Recognizing the need for distinct design perspectives in relation to playables is essential for unfolding the potential of immersive play experiences, igniting a state of wonder.

Presenters

Jesper Falck Legaard
Associate Professor, Design for Play, Designschool Kolding, Denmark

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

Designed Objects

KEYWORDS

Principles, Design, Toys, Play, Playables