Abstract
This research project involves the creation of MindSpace XR - an assistive technology based virtual reality (VR) simulation that supports users to experience emotion-focused skills training based around mindfulness, emotion regulation and compassion in a low-risk environment. In this study, we experiment with the interaction design process of configuring a high-fidelity nature-based virtual reality environment, ideally perceived to be easy and useful to work with by the users. Various studies by VR researchers with a focus on restorative and relaxation applications have shown positive findings in improving mental wellness, especially in the context of supporting a cohort with a physical illness or disability. We speculate that combining physical activity and exposure to digital nature can provide additional health benefits compared to therapeutic activities alone, and the prototype is to be demonstrated in the peer-reviewed Sixteenth International Conference on Design Principles and Practices. This project is supported by the RAPID grant provided by the School of Creative Industries, University of Newcastle. The main contribution and goal of this project is to achieve a platform with the flexibility to integrate new assessments and skills-training approaches for the creation process of a prototype.
Presenters
Zi Siang SeeLecturer in Innovation Design, Digital Learning and Technology, University of Tasmania, Tasmania, Australia Nicole Carroll
Lecturer in Digtial Composition, School of Creative Industries (SOCI), Music, University of Newcastle, New South Wales, Australia Jack McGrath
Lecturer, School of Creative Industries, University of Newcastle, New South Wales, Australia Jamin Day
Honorary Lecturer, School of Creative Industries, The University of Newcastle, New South Wales, Australia Benjamin Matthews
Lecturer, School of Creative Industries, University of Newcastle, New South Wales, Australia
Details
Presentation Type
Theme
KEYWORDS
Interaction Design, Virtual Reality