Abstract
Symmetry is a high-level phenomenon based on invariance considering balance and equilibrium through visually symmetrical reconciliation, and is a critical design principle. It actually corresponds to simplicity as the viewer’s experience. What can be symmetry in motion on screen? What can be “mirroring in time” that can explain symmetry or simplicity in motion? Existing examples of motion graphics in relation to symmetry is heavily depending on the footage’s symmetrical shape that animates such as kaleidoscopes. This research argues motion symmetry needs to be further researched. The research discusses guidelines maintaining visual balance while altering or developing events in time. As a methodology, symmetry from different areas for the dimension of time and rhythmic characters such as music and dance are carefully reviewed to translate them and build the research question and hypothesis of motion symmetry. The research considers mirroring in time and experiments with the rules of repetition for sequence. It discusses symmetrical reconciliation in motion such as the repetition of the dominant motion event while subordinary events or footages keep alter, or motion in attention periodically as recurring events throughout the movie. It is assumed motion symmetry as a visual principle is the viewer’s process to coordinate temporal integration balancing multiple events out in time for simplicity when a particular event repeats regularly. The demonstration provides a framework on which subsequent research on symmetry in motion will be based.
Presenters
Jinsook KimAssociate Professor, Communication, Graphic Design & Multimedia, Georgian Court University, New Jersey, United States
Details
Presentation Type
Theme
KEYWORDS
Visual Principles; Symmetry; Motion Symmetry; Simplicity; Motion Graphics