Abstract
This paper tracks the work in progress of a practice based research project titled ‘The Dining Car’. The Dining Car is a digital Virtual Reality (VR) experience. The work utilises the Oculus Quest platform to present an experimental work that explores ideas around retina rivalry. Using the stereoscopic capability of the VR headset, different images are sent to left and right eyes. The viewer observes a train dining car space with subtle differences between the left and right eyes to experience retina rivalry. The work aims to create a purely digital iteration of a previous related physical work by the team. The main goal of this project is to create a platform and apparatus to experiment with phenomena related to binocular rivalry that can experiment on the potential for using binocular rivalry as a storytelling device. This contribution to knowledge is particularly relevant with the rise of Virtual Reality Headsets that use stereoscopic imagery. This project brings together a unique transdisciplinary team, with skills spanning across engineering, installation, VR, 3D animation, cinema, visual effects, and model making.
Presenters
Jack McGrathLecturer, School of Creative Industries, University of Newcastle, New South Wales, Australia Matthew Gidney
Senior Lecturer, Animation, University of Technology, Australia Zi Siang See
Lecturer in Innovation Design, Digital Learning and Technology, University of Tasmania, Tasmania, Australia
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
KEYWORDS
VR, Virtual Reality, Retina Rivalry, Stereoscopic, Binocular Rivalry