Abstract
This joint initiative presents a series of research-creation projects focused on education technologies and extended reality (XR). We are looking at some of the opportunities and challenges entailed in several projects in development at The University of Newcastle. The research involves an interdisciplinary team from educational studies, digital humanities, human-computer interaction, and history - with a focus on digital heritage. The main contribution of this joint initiative is to explore extended reality and immersive CAVE technologies in diverse teaching and learning environments. This case study showcases our pedagogical values of the teaching-research nexus: (1) Simulation Learning and Immersive technology; (2) digital heritage program with serious games and simulation components in the classroom; (3) the Extended Reality AR VR learning simulation and creative process in the context of digital humanities. We conclude with our future interdisciplinary vision to develop a Constellation XR research-creation initiative, that uses a multimodal approach (mobile devices, computer screen, head-mounted display, and dome projection mapping) and integrated research methodologies to digitise indigenous knowledge of space.
Presenters
Susan LedgerHead of School - Dean of Education, College of Human and Social Futures, University of Newcastle, New South Wales, Australia Zi Siang See
Lecturer in Innovation Design, Digital Learning and Technology, University of Tasmania, Tasmania, Australia Marguerite Johnson
Professor, College of Human and Social Futures, The University of Newcastle , New South Wales, Australia
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
KEYWORDS
XR, Simulation, Education, Collaboration, Constellation