Abstract
The pandemic forces classes to be conducted online, and the separation causes depression and cognition problems for students. It becomes vital for the instructor to help spark the students’ motivation and help them back on track. Instead of long and lifeless lectures, it becomes evident that students improve faster by hands-on trial and error. However, it is also cumbersome to allow students to advance without good guidance and time restrictions. Therefore, arenas are held multiple times during a semester to help students focus and study quickly and effectively. The arena’s competitive nature helps students focus on the task at hand, motivating them to push their skills to new heights. By grouping teams together, students are encouraged to work as a team, helping each other to identify errors in their work, reduces loneness caused by separation, and help construct good behavior and personality. Through arenas, students become active and focused on the task at hand. As a result, learning happens faster, becoming more solid and more likely to remain in the long-term memory. It is beneficial and practical with the online format and is proven very effective during face-to-face classes.
Presenters
Jingtian LiAssociate Professor, 3D Animation and Game Design, University of the Incarnate Word, Texas, United States Leo Charikar
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
KEYWORDS
Education, Instructional Design, Applied Behaviorism, Cognitivist Theory