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Poeceptible - Revisiting an Ancient Chinese Poem in Online Reality with Multiple Senses and Scales: Design Multi-Media Contents for Cross-Cultural Communication and Reinvigoration View Digital Media

Paper Presentation in a Themed Session
Xiaobi Pan  

Poeceptible (https://www.irispan.net/poeceptible) is an experiment to reinterpret Chinese ancient poetry in online reality across scales and senses to reach a wider audience without prior knowledge of the Chinese language. The beauty of Chinese traditional poetry lies not in its semantic storytelling, but rather in its sonic, and micro/macro visual element assembly and rendering through calligraphy. Hence, Chinese ancient poetry is a multi-sensorial and cross-scale aesthetic experience in its core. In order to revive that abstract aesthetic nature of Chinese ancient poetry, VR was chosen as the medium for its relationship to the human body and its ability to render multi-scale non-linear visual/audio experiences. During the creation process, the author asks the following questions: “What makes Chinese traditional poetry unique? “What can and cannot be translated?” “What are VR's advantages?” As such, Poeceptible was born. It is an attempt to reenact and bring the abstract aesthetic qualities, instead of concrete meanings of Chinese ancient poetry to a global audience across the language barrier. The elements of the poem, "calligraphic characters", were drawn and animated in VR. Viewers will be able to navigate the 4D poetic landscape in their own way, looking at, looking through, hearing, touching and feeling the poem in an abstract sense. Each viewer will achieve a personalized viewing experience of the poem according to their own way of navigation. It enables a global audience, and even a new generation of Chinese, to rediscover the cultural heritage in Chinese ancient poetry through a new medium.

Speaking the Same Language View Digital Media

Paper Presentation in a Themed Session
Madison Sabatelli  

The ways thoughts are externalized is difficult and met with many choices, first and foremost being the mode in which an idea is conveyed. While most fields of design are often thought of as visual fields defined by renderings, models, and sketches, the use of writing can be just as pertinent and necessary across all disciplines. This study sparks an investigative discussion on designers (no matter the discipline) use writing and drawing to effectively communicate an idea. Examples from the sketchbooks of students and professionals serve to create a corpus that references the many ways in which writing and drawing work to exemplify information in different ways. These works are exhibited, analyzed, and compared on a contextual and structural level to reveal the role of and relationship between writing and drawing in design. Through these works, the ways in which words and sketches serve to crystallize design ideas, impart additional details, and provide a more effective conversation with viewers. By exploring these visual and textual literacies, we can better understand how designers are already using both forms of communication in their work. Understanding designers’ writing aims to inform better ways of designing, suggest how to effectively communicating across disciplines, and aid in formulating a process for formally incorporating writing in design education and practice. By reflecting on a compilation of design practices this study serves to examine the modes in which we communicate design and reconsider the possibility for new ones that incorporate interdisciplinary values and verbiage.

Digital Media

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